• Stat500
  • Difficulty: mid
  • environment indoor
  • PlaceDreadsylvania
  • Citizen of Dreadsylvanian Castle
    0:+30% Item, +10 Spooky
  • 7:
  • Wanderers Overdrunk
  • hot vampire hot vampire hot vampire
    • Attack:[400+KC*100+ML]
    • Defence: [400+KC*100+ML]
    • HP: [600+KC*200+ML]
    • Phylum:undead
    • Element:hot
    • Initiative:[15+KC*60]
    Disarm Entangle Strangle
    El Vibrato restraints
    Hogtie
    Reanimated Reanimator
    • arm
      attacks
    • head
      meat drop bonus
    • leg
      item drop bonus
    Everfull Dart Holster
    • arm
      gain moxie
    • head
      decrease defence
    • leg
      decrease defence
    • torso
      meat drop bonus
  • cold vampire cold vampire cold vampire
    • Attack:[400+KC*100+ML]
    • Defence: [400+KC*100+ML]
    • HP: [600+KC*200+ML]
    • Phylum:undead
    • Element:cold
    • Initiative:[15+KC*10]
    Disarm Entangle Strangle
    El Vibrato restraints
    Hogtie
    Reanimated Reanimator
    • arm
      attacks
    • head
      meat drop bonus
    • leg
      item drop bonus
    Everfull Dart Holster
    • arm
      gain moxie
    • head
      decrease defence
    • leg
      decrease defence
    • torso
      meat drop bonus
  • spooky vampire (Dreadsylvanian) spooky vampire (Dreadsylvanian) spooky vampire (Dreadsylvanian)
    • Attack:[400+KC*100+ML]
    • Defence: [400+KC*100+ML]
    • HP: [600+KC*200+ML]
    • Phylum:undead
    • Element:spooky
    • Initiative:[15+KC*10]
    Disarm Entangle Strangle
    El Vibrato restraints
    Hogtie
    Reanimated Reanimator
    • arm
      attacks
    • head
      meat drop bonus
    • leg
      item drop bonus
    Everfull Dart Holster
    • arm
      gain moxie
    • head
      decrease defence
    • leg
      decrease defence
    • torso
      meat drop bonus
  • stench vampire stench vampire stench vampire
    • Attack:[400+KC*100+ML]
    • Defence: [400+KC*100+ML]
    • HP: [600+KC*200+ML]
    • Phylum:undead
    • Element:stench
    • Initiative:[15+KC*10]
    Disarm Entangle Strangle
    El Vibrato restraints
    Hogtie
    Reanimated Reanimator
    • arm
      attacks
    • head
      meat drop bonus
    • leg
      item drop bonus
    Everfull Dart Holster
    • arm
      gain moxie
    • head
      decrease defence
    • leg
      decrease defence
    • torso
      meat drop bonus
  • sleaze vampire sleaze vampire sleaze vampire
    • Attack:[400+KC*100+ML]
    • Defence: [400+KC*100+ML]
    • HP: [600+KC*200+ML]
    • Phylum:undead
    • Element:sleaze
    • Initiative:[15+KC*10]
    Disarm Entangle Strangle
    El Vibrato restraints
    Hogtie
    Reanimated Reanimator
    • arm
      attacks
    • head
      meat drop bonus
    • leg
      item drop bonus
    Everfull Dart Holster
    • arm
      gain moxie
    • head
      decrease defence
    • leg
      decrease defence
    • torso
      meat drop bonus
  • hot skeleton hot skeleton hot skeleton
    • Attack:[400+KC*100+ML]
    • Defence: [400+KC*100+ML]
    • HP: [1000*2^(KC-1)+ML]
    • Phylum:undead
    • Element:hot
    • Initiative:[15+KC*10]
    Disarm Entangle Strangle
    El Vibrato restraints
    Hogtie
    Reanimated Reanimator
    • arm
      attacks
    • head
      meat drop bonus
    • leg
      item drop bonus
    Everfull Dart Holster
    • arm
      gain moxie
    • head
      decrease defence
    • leg
      decrease defence
    • torso
      meat drop bonus
  • cold skeleton cold skeleton cold skeleton
    • Attack:[400+KC*100+ML]
    • Defence: [400+KC*100+ML]
    • HP: [1000*2^(KC-1)+ML]
    • Phylum:undead
    • Element:cold
    • Initiative:[15+KC*10]
    Disarm Entangle Strangle
    El Vibrato restraints
    Hogtie
    Reanimated Reanimator
    • arm
      attacks
    • head
      meat drop bonus
    • leg
      item drop bonus
    Everfull Dart Holster
    • arm
      gain moxie
    • head
      decrease defence
    • leg
      decrease defence
    • torso
      meat drop bonus
  • spooky skeleton spooky skeleton spooky skeleton
    • Attack:[400+KC*100+ML]
    • Defence: [400+KC*100+ML]
    • HP: [1000*2^(KC-1)+ML]
    • Phylum:undead
    • Element:spooky
    • Initiative:[15+KC*10]
    Disarm Entangle Strangle
    El Vibrato restraints
    Hogtie
    Reanimated Reanimator
    • arm
      attacks
    • head
      meat drop bonus
    • leg
      item drop bonus
    Everfull Dart Holster
    • arm
      gain moxie
    • head
      decrease defence
    • leg
      decrease defence
    • torso
      meat drop bonus
  • stench skeleton stench skeleton stench skeleton
    • Attack:[400+KC*100+ML]
    • Defence: [400+KC*100+ML]
    • HP: [1000*2^(KC-1)+ML]
    • Phylum:undead
    • Element:stench
    • Initiative:[15+KC*10]
    Disarm Entangle Strangle
    El Vibrato restraints
    Hogtie
    Reanimated Reanimator
    • arm
      attacks
    • head
      meat drop bonus
    • leg
      item drop bonus
    Everfull Dart Holster
    • arm
      gain moxie
    • head
      decrease defence
    • leg
      decrease defence
    • torso
      meat drop bonus
  • sleaze skeleton sleaze skeleton sleaze skeleton
    • Attack:[400+KC*100+ML]
    • Defence: [400+KC*100+ML]
    • HP: [1000*2^(KC-1)+ML]
    • Phylum:undead
    • Element:sleaze
    • Initiative:[15+KC*10]
    Disarm Entangle Strangle
    El Vibrato restraints
    Hogtie
    Reanimated Reanimator
    • arm
      attacks
    • head
      meat drop bonus
    • leg
      item drop bonus
    Everfull Dart Holster
    • arm
      gain moxie
    • head
      decrease defence
    • leg
      decrease defence
    • torso
      meat drop bonus